Developer: Insomniac Games
Resistance 3 continues the story of humanity’s struggle for survival against the Chimera, a nightmarish group of monsters that have all but destroyed us. Focussing on the final push R3 depicts the redemption of the two main characters: Joe Capelli (who killed heretofore hero Nathan Hale) and Dr. Malikov, for his involvement in the Daedalus project.
If this all sounds like Greek to you, don’t worry, the story of one man’s struggle against impossible odds for his family is universal and the story is, for the most part, well delivered.
The biggest issue comes from the co-op mode. Your partner’s character, John, is mentioned once in one of the collectable files, and then is never mentioned again. Without giving anything away, there is a cut scene in which Capelli falls from a helicopter. As soon as the scene ends, John appears out of nowhere at Joe’s side. Are we to presume he hopped out of the side of the helicopter? This sort of thing happens repeatedly throughout the game and, while I fully understand why it happens, it doesn’t ever get any easier to accept.
Insomniac are masters of creating interesting weapons and all your favourites from earlier in the series return. The Bullseye, the Rossmore, the Deadeye and more, each complete with the infamous secondary fire modes.
Unfortunately, the level design the way it is, there are huge stretches where you won’t even need a gun. There seems to be “action pockets” where a lot of things will happen, rapidly followed by segments where you’ll do little more than explore.
Boss fights are still as huge as they were in Resistance 2, but have been improved in terms of interactivity. That doesn’t necessarily mean they’re any harder and, at least on co-op, it’s just a case of discovering the enemy’s weak point and moving on from there.
It’s segueing between single player and multiplayer critique that I have to mention something that will affect some of you more than others. Not only does Resistance 3 have over a GB to install on initial load-up, but within the first two days of release there were two patches, both weighing in at 650Mb. The patches, I believe, are optional if you don’t plan to play online; if you want the full experience, however, expect an incredibly long wait between putting the game into the system and playing it for the first time.
If you played in the Beta, you’ll know what to expect from Resistance 3 online. Interesting locations, fun weapons, a good choice of game modes – expect to play for some time if you enjoy online competition. Lag is still an issue and you’ll find yourself dying long after you should have been out of an enemy’s site. Usually a split-screen option online seriously deserves praise, but it renders Resistance unplayable. Come within a few feet of a fire fight and the game slows down to a standstill, eliminating any chance you have of getting the upper-hand; patch needed now please.
I’d like to say that Resistance 3 pushes the first-person genre beyond what we expect, but I can’t. As enjoyable as it is, as original as the weapons are, there’s little there that hasn’t been seen before.
It’s still well worth a play. Graphics are good (perfect during cut-scenes) and with so much to do and unlock you won’t be disappointed with your purchase – just perhaps not quite blown away.