Lost, Apocalypse Now and the Hudson River School – Brian Horton on Tomb Raider’s ‘weird influences’
We speak to Crystal Dynamics’ Art Director Brian Horton to find out whether the studio’s reboot will opt for a more considered ‘less is more’ approach. Read More>>
Skylanders Giants: Innovator or money-spinner?
Creative characters, ground-breaking design and 48 toys to collect, but does Skylanders Giants represent value for money this Christmas? Andy Robertson investigates. Read More>>
Gary Whitta on The Walking Dead: ‘I don’t think of it as a zombie story, I think of it as a human drama’
We talk to Walking Dead writer Gary Whitta on penning Episode 4 of the zombie thriller. Read More>>
Will you look to kick some ass with Halo 4′s successors? “Absolutely” says 343 Industries’ Scott Warner
Halo 4 lead game designer Scott Warner fills us in on filling Bungie's shoes, plotting Master Chief's return and designing the Prometheans, before looking ahead to Halo 4's successors Read More>>
Interview: Rockstar’s Rob Nelson on Max Payne 3
Art Director Rob Nelson talks Max Payne 3 and how Rockstar are freshening up an old favourite Read More>>
Level-5′s Akihiro Hino tells all about the breathtaking Ni no Kuni
We speak to Level-5's CEO about one of the best looking games we've seen for a long time Read More>>
Katsuhiro Hirada talks Tekken Tag Tournament 2
Katsuhiro Hirada explains Tekken philosophy, catering to the full spectrum of fans and quite how you fit 60 characters into one game Read More>>
Casey Hudson: Kinect ‘The future of interactive stories’
Mass Effect 3 Executive Producer Casey Hudson talks Kinect, discusses that DLC controversy, the next console generation and the future for Commander Shepard Read More>>
Interview: Richard Morgan on rebooting Syndicate
Just what does it take to write a game these days? We speak to author Richard Morgan whose portfolio includes Crysis 2 and the impending Syndicate FPS reboot Read More>>



Connect to Games Catalyst