Today guys we are looking at Battleheart Legacy – a game published by Mika Mobile. I think that there is a wave of RPG games coming out for mobile devices and this is good. But the best thing is that in the last couple of months there is a serious wave of good ones. And this is something that can make us the gamers very pleased. Battleheart Legacy has exceeded my expectations to a point that the only way I can rationalize how this was even possible involves, well, aliens. Or something similar. If you, like me, wished the original had more depth, you’ll be happy to know that Legacy has enough depth to dig a hole all the way to China. In fact, if that was your complaint of the original, feel free to stop reading this review now and just grab the sequel. Because this is the second game. Backing things up a bit, like the original, Battleheart Legacy is controlled exclusively through tapping and dragging, with a familiar quick bar at the bottom of the screen with virtual buttons to tap to execute the various moves your character can do. Instead of controlling a party of guys, you’re controlling a single avatar inside of the game world. Classes are gone, and instead, are replaced with a stupidly flexible character stat and skill training system that allows you to quite literally be whatever you want to be in the game… And it’s all balanced in a way that makes sense.
Battleheart Legacy Gameplay and Review
This is an RPG game and the platform for this type of games are the same. But let’s see what we have here. So, as you play you’ll gain experience and level up. When you level up you get points you can dump into your character stats. In town, you’ll find trainers that can teach you new abilities which are gated by state requirements. Spend your points on strength and you’ll likely meet the minimum to learn some skills from the knight. High in dexterity? You’ll qualify to learn some rogue skills, and so on. What’s nuts about this is that you aren’t railroaded down a particular skill tree at all. Want to build a character that’s a two-handed weapon wielding lightning shooting battle mage who also can charm monsters like a bard? Go nuts. In fact, discovering the skill synergies that result when you dabble in training from multiple classes is an amazing part of the game. If this skill training system were the only new thing in Battleheart Legacy, I’d have been pretty satisfied. But, remember the whole hole to China thing? This game doesn’t stop there. Using your ultra-customized character you’ll meet an entire game world full of characters who, like most RPGs, typically want something from you. Multiple dialog options with decisions that can actually have a drastic impact on the game are everywhere. You could be sent on a quest to kill some bandits in a cave, and really, the game could’ve stopped there. You would’ve had a ton of fun dungeon (err, cave) crawling, killing bad guys, collecting loot, and completing quests… But Mika Mobile takes this a step farther. Instead of killing said bandits, why not negotiate with them? Make the right choices and instead of killing them and completing one quest, you make a new bandit contact which opens up additional quests that you never would’ve discovered if you just went in with your crossbow firing. It’s these kinds of things that make none of the decisions you make in Battleheart Legacy feel like simple throwaway dialog options as you never know where they could lead you.
A lot of loot
Again this game is a little one-sided and could be boring at some moments