Well now, I am here to present you a game called Project Highrise published by Kalypso Media Mobile Games. I will go straight to the point. When it comes to building sims, most mobile games go as big as possible. We’re talking about designing entire cities, countries, planets or what have you. It’s not that often that you get to focus in on a more micro level, but that’s exactly what Project Highrise has you do, zeroing in on just one building at a time and seeing if you can handle the economic and logistical challenges involved. If Tiny Tower and SimCity got together and had an offspring — which would probably involve lots of drafting paper and nothing carnal — this game would likely be the result. Though you’re free to leap right into the sandbox mode or individual scenarios, your time in Project Highrise is best spent first going through the five short tutorials. Each one introduces a different important concept, beginning with basic construction. The interface works quite nicely on touchscreens, as you can simply tap and drag to move around your building, pinching to zoom in and out. The graphics are stylized but clean, and there’s never a time when you’re confused about what you’re seeing. A series of icons laid out in a bar across the bottom of the screen let you jump quickly to different construction options, while important information about your skyscraper is displayed at the top. Time can be sped up (something you’ll find yourself doing often) or paused with buttons in the upper-right corner.
Project Highrise Gameplay and Review
Now let`s talk about the gameplay and see what this game have to offer. As in just about any building sim known to man, money is a big deal in Project Highrise. You’ll start with a certain amount on hand, allowing you to expand your highrise horizontally and vertically, but the idea is to eventually have more revenue coming in each day than you are spending on upkeep. Once you have one 24-hour day under your belt, your money counter at the top of the screen will also let you know if you’re currently making a profit or in the red, which is a nice touch. Depending on whether you’re tackling the sandbox or an individual scenario, you’ll have the option of creating an office building, an apartment complex or some combination of the two. Dual-zoned buildings allow you to play with the entire set of available tools, but it’s also more difficult because office workers and apartment tenants expect slightly different services — though there is some overlap between the two. For example, both apartments and sitdown restaurants require water lines running to them, an example of how the game walks a nice line between realism and playability.