Now, guys today I am making a review of a game called Super Meat Boy Forever, published by NVIDIA Lightspeed Studios. Super Meat Boy may be the least relaxing video game ever made. And considering it was first released on PC in 2010 it also has one of the most dragged out release schedules we’ve ever seen. No wonder the sequel is called Super Meat Boy Forever. Given there is now a follow-up on the way we assume this will be the last time the game is released on a new format, which means it’s your last chance to get one of the best indie platformers ever made. Best, but also most infuriating. If you manage to get through even the first few levels without wrenching off your own head in annoyance then you might just have a mild enough temperament to deal with Super Meat Boy. There’s nothing else to call it but a 2D platformer, but although there are plenty of nods and homages to Super Mario Bros. it has more in common with more puzzle-orientated games such as fellow indie hit N++.
Super Meat Boy Forever Gameplay and Review
And now let`s get to the review and see what we have here. You’re cast as the eponymous cube of meat, who must rescue his girlfriend Bandage Girl from the evil Dr. Foetus. There are some amusing cutscenes along the way but apart from the fact that your hero trails a pool of blood after him, he could be anything from a plumber to a hedgehog, for all the difference it makes. The controls are certainly straight out of Mario’s earliest adventures: you get a run and a jump button and that’s it. But rather than expansive horizontal levels to explore most stages in Super Meat Boy are just a few screens in size. The goal is simply to get to Bandage Girl, who naturally stands in the most in the accessible spot in the level. Opposing your rescue plans are some fiendishly designed platforms which often favor wall-jumping vertically up the screen. Although one of the more complex techniques to master in other games, here you very quickly get the hang of it. As a result, the major difficulty comes from the fact that almost everything, from static obstacles to moving enemies, will kill you instantly as soon as you touch it.